I create product solutions utilizing an agile design thinking process.
This means I take a step back to understand root obstacles and empathize with users. The outcome is focused designs founded on real feedback and effective frameworks.
My multifaceted background in both the physical and digital design space, proximate to my expansive experience and education allow me to bring a fresh perspective to each design challenge I encounter.
When I'm not working on a project I'm drinking coffee, exploring Chicago, taking an art class, eating baked goods - the list is long. However, first and foremost I am fascinated by and love connecting with people. User Experience Design allows me to do that every day through understanding, collaboration and creativity. I'm inspired to contribute to optimizing accessibility and experience of design all around us.
I consider my profession an evolving journey.
Lead Product Designer
Digital Fleet, Current
Senior User Experience Researcher and Designer
Abelson Taylor, 2017
Senior User Experience Designer
Established 99, 2016 - 2017
Interim Project and Account Manager
Established 99, 2017
User Experience Designer
Magnani Continuum Marketing, 2016
User Experience Design Apprentice
DESIGNATION, 2015 - 2016
Kraft Heinz, 2013 - 2015
Associate Packaging Designer
Solo Cup, 2012 - 2013
Contract Packaging Designer
Hillshire Farm, 2011
I follow a design-thinking agile process, focusing on letting users lead the way.
Every project I take on begins by understanding the challenge, affirming stakeholder goals, assessing constraints, and analyzing available information previously gathered. Defining, planning and conducting research comes next, filling out remaining inquiries.
One of my favorite parts of the process, synthesis involves a collaboration to develop tools and guidelines driving solutions and design decisions. These tools help us understand user traits and behaviors, journey pain points, root issues, and principles to keep at the core of the product.
It's time to let the creative juices flow in the ideation phase! Here I rapidly brainstorm concepts with good old pen to paper, able to quickly validate and evolve ideas.
Here I refine concepts into working mid to high-fidelity prototypes, ready to get in front of users.
At this stage it's time to put your work on the chopping block. User testing with strategic tasks, questions and observations gives insights into improvements, before UI design and development take place. This helps mitigate risks and serve users as best as possible for first launch.
6. Design, Launch, Evolve
Although assignments may end, a product is never complete. It's important to consider product roadmaps and follow changes in users to keep a product innovative and best addressing needs.